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Sunday

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26

Sinister Sunday

Cathedral of Pain Trial Prep #2: Nuke 'em, Baby

10:00am - 1:00pm

Villainside Event

Cathedral of Pain Trial Prep #2: Nuke 'em, Baby

Submitted by Ember Rose on September 8, 2010 - 6:44pm
Sinister Sunday
This zone is everyone for themselves. If you are not on a team you are the enemy, so safety in numbers and make sure everyone has their buddy with them at all times! Now on to the good stuff:

The Rocket Launch

1. Get a Technician- Since this is effectively one on one, everyone can get their own technician. Yay, no sharing! Once you destroy all the creepy scorpion- like villains around your technician, you have to click on him and instruct him to follow you. Now he's yours!

2. Lead the Tech to the Base- If you die or let your tech wander too far, he can be picked up by a RI villain or another hero. If you want to tell the tech to stop following you, click on him. It is not necessary to kill the Arachnos on the base to rescue the tech. Unlike normal hostages, these will follow you if you are using stealth/invisible. NPCs will not attack the scientists.

3. Getting the Codes- You will receive a launch code when you rescue the technician. If you are defeated by another player who has less than three launch codes, they will steal a piece of your code and you have to go get another tech. Being defeated by an NPC does not steal a code piece. Additionally, Access Bypass Salvage that you receive from a Smash and Grab/Break In Mayhem/Safeguard mission can be used as a piece of code as well.

4. Launch Computers- Head underground to click a computer to get your payload. The computer you click determines which nuke you are going to get so be wary. Each computer is in a different section of the WEB and each has an "easy" escape tunnel associated with that section. Woot you got the firing sequence! To the rocket! (*music*)

Biological Payload- Chamber 2- Exit through the Red Tunnel- (PBAoE, Ally +Regeneration, +Dam)

Nuclear Payload- Chamber 1- Exit through the Blue Tunnel- (Ranged AoE, Extreme DoT(Energy),Foe -End, -Recovery)

Chemical Payload- Chamber 3- Exit through the White Tunnel- (Ranged AoE Foe -Res(All), -DEF)

5. Fire ze Missle!- Once you receive the firing code, you have 5 minutes to get to the rocket so get moving! Get to the rocket launch pad and enter the firing sequence into the computer. It takes a few seconds and apparently if there were anyone in Warburg looking to kill people, this is where they would be. Also, if you are defeated by another player you would still lose part of your code and have to go back to get another scientist. When the rocket launches, you will get your nuke. Shiny!

You can get one of each type of temporary power, and if you launch the rocket 10 times, you receive the "Rocketman" badge!

Sounds awesome doesn't it?! While the level of Warburg is 30-38, we were having some inconsistencies with our power so bring anything over level 30. Can't wait to see everyone in Warburg!
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Comments

September 29, 2010 - 12:18pm
#1
marqaha
Sleepy --> Inattentive --> Caffeinated --> Beligerent --> Inattentive --> Sleepy
Vice President of Snark and Cynicism
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Adversity Vice PresidentParticipated in 100 SG EventsMonster Mash
Joined: Dec 2 2007
Posts:
Here's a note of interest taken from yesterday's patch notes.
Quote:
Warburg Missiles can no longer be used in the Cathedral of Pain.
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September 29, 2010 - 12:26pm
#2
MiseriChik
City of Heroes Community Leader
Goddess of Adversity
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Adversity Vice PresidentParticipated in 100 SG EventsDark Heart of Animosity
Joined: Mar 1 2008
Posts:
OH, ffs.


Sigh....that was the most frustrating and boring mission to get those nukes. I do not approve.
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September 29, 2010 - 4:52pm
#3
FX
Big Yellow Head
Participated in 50 SG Events
Joined: Sep 27 2007
Posts:
Yeah I saw that, it is kinda surprising to say the least.
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